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May 10, 10:22 AM
#1

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What are some commonly used enemies in video games that you hate? It can be a specific enemy or an archetype of an enemy commonly used in several different games (as in "I hate enemies that ____").

For me, I hate boars. In every game where there are boars they pretty much always do the same thing: they charge you and stun you or knock you on your ass. They annoy me so much.
OhNoAFanOfTouhouMay 10, 10:58 AM
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May 10, 11:28 AM
#2

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I hate enemies who manage to kill me.
*kappa*
May 10, 11:31 AM
#3

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Stupid Tower Shield ennemies that somehows also block on the sides and you HAVE to hit in back with a ridiculous manoeuver, because THERE WILL BE a variant that is stupidly fast and make it a pain even if you would one hit it normally .-. Especially when in a group of ennemies and hitting them by accident stuns-cancel your attacks.

The only ones of those I didn't mind was in Marvel's Spider-Man because you can just slide under enemies and uppercut them in the air.
どこ見ってんだよ~ (≖_≖ )
May 10, 11:38 AM
#4

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There isn't really a particular enemy type I hate, but the "wait for it, roll, hit" type enemies get on my nerves. Dark Souls games popularized this. They are challenging, so it's on me. But the whole "can't hit them until they swing" mechanic fucks with my head somehow. It's weird having to drop everything and play by these new rules all of a sudden. It takes me out of the game. But it also make it more satisfying when long range hurts them, so it's not all bad. Just a bit too frequent and feels forced/unnatural. If the enemy is armored, it makes sense and is ok then. Too many bosses like this now too, feels lazy this way.

Also, not a fan of disappearing Megaman platforms lol
May 10, 11:48 AM
#5

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I dislike the enemies that can follow you extremely far away from where you encounter them/they spawned. Like, I'm RUNNING AWAY FOR A REASON!! pls don't kill me!!
(●'◡'●)
May 10, 12:02 PM
#6

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Reply to Shishio-kun
There isn't really a particular enemy type I hate, but the "wait for it, roll, hit" type enemies get on my nerves. Dark Souls games popularized this. They are challenging, so it's on me. But the whole "can't hit them until they swing" mechanic fucks with my head somehow. It's weird having to drop everything and play by these new rules all of a sudden. It takes me out of the game. But it also make it more satisfying when long range hurts them, so it's not all bad. Just a bit too frequent and feels forced/unnatural. If the enemy is armored, it makes sense and is ok then. Too many bosses like this now too, feels lazy this way.

Also, not a fan of disappearing Megaman platforms lol
@Shishio-kun Yep. I remember Mega Man 2 Heat Man level used to make me so mad way back in the day.



I agree about all the "souls-like" games and the roll dodge mechanic being used way too much these days, too... That's why in Monster Hunter games I use lance. Much more satisying to block/counter than to jump out of the way.
OhNoAFanOfTouhouMay 10, 12:44 PM
May 10, 12:07 PM
#7

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Reply to SebOuiKin
Stupid Tower Shield ennemies that somehows also block on the sides and you HAVE to hit in back with a ridiculous manoeuver, because THERE WILL BE a variant that is stupidly fast and make it a pain even if you would one hit it normally .-. Especially when in a group of ennemies and hitting them by accident stuns-cancel your attacks.

The only ones of those I didn't mind was in Marvel's Spider-Man because you can just slide under enemies and uppercut them in the air.
@SebOuiKin Good call. Made me immediately think of the Stalfos from Zelda. At least in the first Zelda you could just bomb their ass - OoT Stalfos were the most annoying.

May 10, 12:14 PM
#8

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Reply to yawnaroo
I dislike the enemies that can follow you extremely far away from where you encounter them/they spawned. Like, I'm RUNNING AWAY FOR A REASON!! pls don't kill me!!
@yawnaroo Yeah, those are always annoying, especially when you accidentally run into another group of enemies while trying to run away from them.

While we're at it, I hate the enemies that will run away from YOU when you hurt them enough. That was such a huge problem in many Everquest dungeons back in the day. They'd run, and aggro everything they came near.

Crowd Control: "One got away"
Everyone: "I guess we die, then"
Monk: Feigns death in preparation to drag everyone's corpse to entrance

2 minutes layer: 20 enemies rush in and kill everyone.
OhNoAFanOfTouhouMay 10, 12:21 PM
May 10, 12:14 PM
#9

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Close ranged combat: Zombies or anything that swarms, I do not like being zerg rushed; get off of me, get away from me, ahhhh!!!!
Long ranged combat: snipers, don't like getting shot at without knowing where it's coming from


What have I done?!
It's too late for me now.
I guess I won't be the sane
level 5 of Academy City anymore.

May 10, 12:23 PM

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Reply to OhNoAFanOfTouhou
@SebOuiKin Good call. Made me immediately think of the Stalfos from Zelda. At least in the first Zelda you could just bomb their ass - OoT Stalfos were the most annoying.

@OhNoAFanOfTouhou
OhNoAFanOfTouhou said:
Good call. Made me immediately think of the Stalfos from Zelda. At least in the first Zelda you could just bomb their ass - OoT Stalfos were the most annoying.


NGL I actually forgot about those, they are so uncommon in the game they are'nt that much of an issue, but I guess that's also fair XD I think using the giant's Knife/Biggoron Sword goes through them anyway <.<

I think these kind of ennemies are even more annoying in 2D platformers where they guard as smal AF corridor you HAVE to go through and are a massive pain to beat because of no space.
どこ見ってんだよ~ (≖_≖ )
May 10, 12:26 PM

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Reply to Dark_Mikoto
Close ranged combat: Zombies or anything that swarms, I do not like being zerg rushed; get off of me, get away from me, ahhhh!!!!
Long ranged combat: snipers, don't like getting shot at without knowing where it's coming from
@Dark_Mikoto I actually love horde combat like Vampire Survivors. Dynasty Warriors has been a favorite of mine since the Playstation 1 era.

Yeah snipers suck, unless they have a big ol' shine flare on them or a laser you can see then they're not so bad.
May 10, 12:34 PM

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@OhNoAFanOfTouhou
OhNoAFanOfTouhou said:
Good call. Made me immediately think of the Stalfos from Zelda. At least in the first Zelda you could just bomb their ass - OoT Stalfos were the most annoying.


NGL I actually forgot about those, they are so uncommon in the game they are'nt that much of an issue, but I guess that's also fair XD I think using the giant's Knife/Biggoron Sword goes through them anyway <.<

I think these kind of ennemies are even more annoying in 2D platformers where they guard as smal AF corridor you HAVE to go through and are a massive pain to beat because of no space.
@SebOuiKin Darknuts were the guys in Zelda I meant. If you didn't have bombs you had to hit them on the sides or back. But the way they moved and turned was so unpredictable, they were a pain with just the sword. You'd usually have to kill them all to continue.

2D platformers... I'm sure there were some big shield guys in most of the Castlevania games. I don't remember them ever being particularly hard, though.

May 10, 12:45 PM
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Shit, it is a very sad topic...
So, you know in 90s there were some hype to do games bosses very smartass,
And the story was this way - you came to the boss, you almost kill him,
but fucking hell - you did not found the hidden item 5 levels before,
and shit - you have to go back...
Or start the game again...
Sad times...
May 10, 12:50 PM

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DPS hp sponge regenerators are my biggest gaming gripe.
Ie boss of Grim Garden in Kai no Kiseki
May 10, 12:52 PM

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Reply to OhNoAFanOfTouhou
@SebOuiKin Darknuts were the guys in Zelda I meant. If you didn't have bombs you had to hit them on the sides or back. But the way they moved and turned was so unpredictable, they were a pain with just the sword. You'd usually have to kill them all to continue.

2D platformers... I'm sure there were some big shield guys in most of the Castlevania games. I don't remember them ever being particularly hard, though.

OhNoAFanOfTouhou said:
I'm sure there were some big shield guys in most of the Castlevania games. I don't remember them ever being particularly hard, though.


Yupe, they were just axe armor that had a shield that would go up or down, nothing complicated. Annoying, but half the time you could hit them through the shield anyway ¯\_(ツ)_/¯
どこ見ってんだよ~ (≖_≖ )
May 10, 1:00 PM

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Reply to rohan121
DPS hp sponge regenerators are my biggest gaming gripe.
Ie boss of Grim Garden in Kai no Kiseki
@rohan121 Yeah, they always pull me out of the game. "Here, let me sit back and just keep attacking you for like 5 minutes. That's fun" even if they have mechanics, I usually stop caring and just face tank everything so I can keep attacking and get the fight over with asap.
May 10, 1:01 PM

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Reply to OhNoAFanOfTouhou
@SebOuiKin Darknuts were the guys in Zelda I meant. If you didn't have bombs you had to hit them on the sides or back. But the way they moved and turned was so unpredictable, they were a pain with just the sword. You'd usually have to kill them all to continue.

2D platformers... I'm sure there were some big shield guys in most of the Castlevania games. I don't remember them ever being particularly hard, though.

@OhNoAFanOfTouhou
Darknuts are meant to be some of the hardest enemies. Fighting them in Wind Waker and Twilight Princess is like fighting a miniboss. I agree they can be annoying.
2D stalfos jump around but are not otherwise difficult. In some games, setting gibdos on fire turns them into stalfos.
その目だれの目?
May 10, 1:02 PM

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Reply to ssvmdh
Shit, it is a very sad topic...
So, you know in 90s there were some hype to do games bosses very smartass,
And the story was this way - you came to the boss, you almost kill him,
but fucking hell - you did not found the hidden item 5 levels before,
and shit - you have to go back...
Or start the game again...
Sad times...
@ssvmdh Doom 64 was like that. You had to complete all the top secret levels and get all the pieces for the laser gun or else the final boss was an absolute bitch to beat.
May 10, 1:05 PM

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Reply to OhNoAFanOfTouhou
@ssvmdh Doom 64 was like that. You had to complete all the top secret levels and get all the pieces for the laser gun or else the final boss was an absolute bitch to beat.
@OhNoAFanOfTouhou
I couldn't beat my 1st playthrough of a Fire Emblem game because weapons have limited uses. I used up all the best weapons before the final stage.
その目だれの目?
May 10, 1:15 PM

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@OhNoAFanOfTouhou
I couldn't beat my 1st playthrough of a Fire Emblem game because weapons have limited uses. I used up all the best weapons before the final stage.
@Lucifrost Oof. Yeah, that'd be annoying. I've never been a fan of limited use equipment in games, even if you can repair them. That's why I'm not a big fan of BoTW/ToTK.

I remember rushing through BoTW to get the master sword because "surely" I thought, "the master sword wouldn't break" then it "ran out of power" and needed to recharge... I was so done with that game at that point. I kept playing and even did a new playthrough recently; but that whole experience left me flabbergasted. I hope the new Zelda games go back to the good old ways.
May 10, 1:24 PM

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Reply to OhNoAFanOfTouhou
@Lucifrost Oof. Yeah, that'd be annoying. I've never been a fan of limited use equipment in games, even if you can repair them. That's why I'm not a big fan of BoTW/ToTK.

I remember rushing through BoTW to get the master sword because "surely" I thought, "the master sword wouldn't break" then it "ran out of power" and needed to recharge... I was so done with that game at that point. I kept playing and even did a new playthrough recently; but that whole experience left me flabbergasted. I hope the new Zelda games go back to the good old ways.
@OhNoAFanOfTouhou
I dislike the new Zeldas, but weapon durability does not bother me much since there are weapons all over the place. Though I feel this somewhat defeats the purpose of the feature.
Fire Emblem does not have endless weapons; most are bought in shops. With money that isn't dropped by enemies, at least not in the games I played. If you grind carelessly in a game that allows it, you'll run out of weapons and money and the game becomes unbeatable.
その目だれの目?
May 10, 2:03 PM
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Reply to OhNoAFanOfTouhou
@ssvmdh Doom 64 was like that. You had to complete all the top secret levels and get all the pieces for the laser gun or else the final boss was an absolute bitch to beat.
@OhNoAFanOfTouhou
Not only, but yeah - Doom also had it good parts...
But trust me there were some games, where everething was so fucked up,
and we vere very glad when normal enternet came out -
like World of Warcraft un Starcraft...
May 10, 3:49 PM

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Spiders, or any kind of skittering types
- disgusting to look at, hard to deal with, why do I start feeling itchy all of a sudden?

Robots
- feels unsatisfying to bonk, ratatat and zap, and feels like they don't even care

Poison types
- feels bad to get tapped once and start to die slowly, the gameplay counter is usually just some kind of antidote, which is boring and can get repetitive

Poisonous robot spiders would be the biggest turn-off for me. I can't remember if I've ever encountered one...
May 10, 3:56 PM

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Reply to perseii
Spiders, or any kind of skittering types
- disgusting to look at, hard to deal with, why do I start feeling itchy all of a sudden?

Robots
- feels unsatisfying to bonk, ratatat and zap, and feels like they don't even care

Poison types
- feels bad to get tapped once and start to die slowly, the gameplay counter is usually just some kind of antidote, which is boring and can get repetitive

Poisonous robot spiders would be the biggest turn-off for me. I can't remember if I've ever encountered one...
perseii said:
Spiders, or any kind of skittering types
- disgusting to look at, hard to deal with, why do I start feeling itchy all of a sudden?


Do you use or need arachnophobia modes, or do you think they're overkill and a waste of resources? No judgement either way on my part btw

May 10, 4:03 PM

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Reply to perseii
Spiders, or any kind of skittering types
- disgusting to look at, hard to deal with, why do I start feeling itchy all of a sudden?

Robots
- feels unsatisfying to bonk, ratatat and zap, and feels like they don't even care

Poison types
- feels bad to get tapped once and start to die slowly, the gameplay counter is usually just some kind of antidote, which is boring and can get repetitive

Poisonous robot spiders would be the biggest turn-off for me. I can't remember if I've ever encountered one...
@perseii
perseii said:
Robots
- feels unsatisfying to bonk, ratatat and zap, and feels like they don't even care


That's actually a really good observation. Now that you mention it, even the cyborgs in Mortal Kombat felt kind of unsatisfying to beat and do fatalities on.
OhNoAFanOfTouhouMay 10, 4:13 PM
May 10, 4:09 PM

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Reply to perseii
Spiders, or any kind of skittering types
- disgusting to look at, hard to deal with, why do I start feeling itchy all of a sudden?

Robots
- feels unsatisfying to bonk, ratatat and zap, and feels like they don't even care

Poison types
- feels bad to get tapped once and start to die slowly, the gameplay counter is usually just some kind of antidote, which is boring and can get repetitive

Poisonous robot spiders would be the biggest turn-off for me. I can't remember if I've ever encountered one...
perseii said:
Poisonous robot spiders would be the biggest turn-off for me. I can't remember if I've ever encountered one...

I don't think I've encountered that particular combination. If any game has it, it's Phantasy Star.
その目だれの目?
May 10, 4:43 PM

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I loathe all enemies that take a million attempts to beat
May 10, 4:54 PM

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I loathe all enemies that take a million attempts to beat
@k06ler Not a fan of Dark Souls, eh?

Yeah, Some people get that really nice sense of accomplishment after beating a boss they've been struggling to beat... I do too, sometimes. But when it's every single boss (and sometimes not even a boss) it just gets tiring. "It's finally over with, oh wait... The next one will be even harder. This was just the first friggin' boss!"
May 10, 5:59 PM

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Reply to Shishio-kun
perseii said:
Spiders, or any kind of skittering types
- disgusting to look at, hard to deal with, why do I start feeling itchy all of a sudden?


Do you use or need arachnophobia modes, or do you think they're overkill and a waste of resources? No judgement either way on my part btw

@Shishio-kun It's not that bad, not really a phobia.

Never used arachnophobia modes. So far. I appreciate it when devs put that in, though. I can't imagine it taking up a lot of resources. Satisfactory just replaces spiders with cat jpegs, haha.
May 10, 6:51 PM

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Reply to OhNoAFanOfTouhou
@k06ler Not a fan of Dark Souls, eh?

Yeah, Some people get that really nice sense of accomplishment after beating a boss they've been struggling to beat... I do too, sometimes. But when it's every single boss (and sometimes not even a boss) it just gets tiring. "It's finally over with, oh wait... The next one will be even harder. This was just the first friggin' boss!"
OhNoAFanOfTouhou said:
Not a fan of Dark Souls, eh?


I wonder if a lot of us are tired of Dark Souls type challenge in many games either because (1) it's too hard for gamers or (2) it's replaced much of what we think of as more deserving challenge/accomplishments in a game. Not hating on Souls, but it may be outliving its welcome a bit.

I'm 10 billion times more impressed with completing Touhou or Ikaruga than Sekiro or w/e it was. Or even Battletoads and other hard retro. I definitely would like to see more variety in what's considered challenging and praised in the next gen. Would love to see more real challenging PVE FPS shit, team or solo.



May 10, 8:17 PM

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Park Inspectors in rollercoaster tycoon. Bastards don't appreciate my coasters.
May 10, 8:19 PM

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Debuffers.

Leave my numbers alone.
It was not written in the stars that we be together.
Yesterday, 3:49 AM

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Enemies that require hyper specific things to counter:
Doom Eternal's marauders can only be damaged when they glow green. Then they took the worst mechanic from that game, and literally built The Dark Ages around that...
Swarms in Pathfinder Wotr are practically immune/resistant to everything, except AOE spells.
*:・゚✧*:・゚✧May the winds of change transform you entirely.*:・゚✧*:・゚✧
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Trainers in Pokemon focused on Status Ailment Pokemon
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Reply to JaniSIr
Enemies that require hyper specific things to counter:
Doom Eternal's marauders can only be damaged when they glow green. Then they took the worst mechanic from that game, and literally built The Dark Ages around that...
Swarms in Pathfinder Wotr are practically immune/resistant to everything, except AOE spells.
@JaniSIr I love Doom. But Eternal was too damn fast paced for my old brain. Dark Ages just never appealed to me in the first place. The first Bethesda Doom was pretty good, though.

Yeah, when enemies are totally immune to damage until you destroy their pinky toe, or pull a lever 3 flights of stairs up or whatever is always annoying. I think the original Quake started that crap with that devil boss.
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Reply to OhNoAFanOfTouhou
@JaniSIr I love Doom. But Eternal was too damn fast paced for my old brain. Dark Ages just never appealed to me in the first place. The first Bethesda Doom was pretty good, though.

Yeah, when enemies are totally immune to damage until you destroy their pinky toe, or pull a lever 3 flights of stairs up or whatever is always annoying. I think the original Quake started that crap with that devil boss.
@OhNoAFanOfTouhou I've beaten Doom Eternal on nightmare, DLCs included.
There definitely were a few legitimately difficult parts.
But the boss fights in that game are straight garbage. (Demon hunter excluded.)
Also did you know the Icon of Sin takes reduced damage from the chain gun? I didn't...

Having a gimmick is not necessarily the worst thing ever, but some just warp the game around themselves way too much.
And putting bad gimmick bosses as frequent enemies is just annoying on top of it all.
*:・゚✧*:・゚✧May the winds of change transform you entirely.*:・゚✧*:・゚✧
Yesterday, 11:43 AM

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Slow debuffs, High Evasion, Damage reflect enemies annoys the shit outta me.

I play fast paced glass cannon builds so these are usually my kryptonites.
Yesterday, 11:53 AM
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I like a challenge, but if the challenge required you to have ahead of time brought a particular build, and without it your run is basically fini, it is not so fun because I'm not a mind reader. Especially if the run-up to it is like an hour and a half.
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Reply to Auron
I like a challenge, but if the challenge required you to have ahead of time brought a particular build, and without it your run is basically fini, it is not so fun because I'm not a mind reader. Especially if the run-up to it is like an hour and a half.
@Auron In most cases, absolutely. Unless the whole game revolves around proper planning for the specific challenge you intend to take on. Like high level Monster Hunter. Making sure you have the right equipment and items to take down certain monsters is a big part of the fun.
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Slow debuffs, High Evasion, Damage reflect enemies annoys the shit outta me.

I play fast paced glass cannon builds so these are usually my kryptonites.
@-Shinzo I usually gravitate toward tank builds. So, that kind of stuff makes an already slow fight a downright slog.
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Reply to Shishio-kun
OhNoAFanOfTouhou said:
Not a fan of Dark Souls, eh?


I wonder if a lot of us are tired of Dark Souls type challenge in many games either because (1) it's too hard for gamers or (2) it's replaced much of what we think of as more deserving challenge/accomplishments in a game. Not hating on Souls, but it may be outliving its welcome a bit.

I'm 10 billion times more impressed with completing Touhou or Ikaruga than Sekiro or w/e it was. Or even Battletoads and other hard retro. I definitely would like to see more variety in what's considered challenging and praised in the next gen. Would love to see more real challenging PVE FPS shit, team or solo.



@Shishio-kun
I won't play any more because because it made me feel like I'm not a patient person but in reality the challenge is just taking too long to accomplish or just overuses the same formula. Whilst I get the accomplishment feeling at the end, I hate whenever I sat down hoping for some progress for the day only to realise I spent 7 hours doing the same thing. I'm okay with the challenge, not the execution I guess?


(●'◡'●)
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Reply to Shishio-kun
OhNoAFanOfTouhou said:
Not a fan of Dark Souls, eh?


I wonder if a lot of us are tired of Dark Souls type challenge in many games either because (1) it's too hard for gamers or (2) it's replaced much of what we think of as more deserving challenge/accomplishments in a game. Not hating on Souls, but it may be outliving its welcome a bit.

I'm 10 billion times more impressed with completing Touhou or Ikaruga than Sekiro or w/e it was. Or even Battletoads and other hard retro. I definitely would like to see more variety in what's considered challenging and praised in the next gen. Would love to see more real challenging PVE FPS shit, team or solo.



@Shishio-kun It was definitely getting pretty obnoxious at the peak of the "soulslike" trend. I remember a few games looking really interesting and thinking about buying them, until I saw them start roll dodging all over and getting wafflestomped by giant Deliverance looking dudes.
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Any enemy that causes petrification or confuse. Petrification sucks most in something with an ATB like system, if there's multiple of them. Trying to make sure a whole party doesn't get inflicted with it, before the enemies can apply it on everyone. Also, thinking especially of the Menhrirs (sp?) in .hack//IMOQ. Since they can revive fallen allies, they're some of the biggest pains in the game. Those are the two status ailments I try to have accessories to protect against, in games that have them.
Also, Malboros in any FF game, lol.
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Enemies and bosses that you are supposed to lose to. It's so lame at this point.
Or ones that you kick the shit out of but the game turns around and says "Oh no but they got back up and are totally stronger than you now"
So they can introduce some character to save you when you barely break a sweat fighting them to begin with.
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@OhNoAFanOfTouhou
@yawnaroo

I'm thinking moderation is more important than I might realize or acknowledge. Because like a few Souls style enemies or bosses are cool, or sprinkled in with lots of exploring in between encounters. And also taking too long on bosses for BS reasons kinda sucks too.


Now, there's a bunch of people now complaining about this Megaman 2 boss (It ruins the game! type shit) and others agreeing. Started on Twitter then made it to multiple YT videos for engagement lol.


It's a pain but memorable since almost everyone fails the first time - iirc you need specific weapons available (fully stocked) and used correctly to pass it. But I think people are overreacting since once you know what to do, you're good, and there's a bit of accomplishment as its a challenge to figure out especially as beginner or kid. Kind of a puzzle boss within a side scroller. It's not some hours and hours time sink or skill check either.

This being the only time there's something like this is what makes it OK in MM2 imo. But if every Megaman boss was like this, then, holy shit! The game and it's reputation would be completely different!

So moderation is important af here! Makes a sub-kaizo moment fun and satisfying to beat imo

btw this is also why I can't stand kaizo type games, where every JUMP is a "FUCK YOU!" type thing that kills you because you couldnt see something unexpected coming lol. Such a thing is fun for a shared "can't believe this shit" playthrough at the very least. The original Mario 2 on Famicom is full of sub-kaizo shit btw, along with bad control imo at critical moments - incredibly, in a Mario game!


Shishio-kunYesterday, 4:19 PM
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@OhNoAFanOfTouhou
@yawnaroo

I'm thinking moderation is more important than I might realize or acknowledge. Because like a few Souls style enemies or bosses are cool, or sprinkled in with lots of exploring in between encounters. And also taking too long on bosses for BS reasons kinda sucks too.


Now, there's a bunch of people now complaining about this Megaman 2 boss (It ruins the game! type shit) and others agreeing. Started on Twitter then made it to multiple YT videos for engagement lol.


It's a pain but memorable since almost everyone fails the first time - iirc you need specific weapons available (fully stocked) and used correctly to pass it. But I think people are overreacting since once you know what to do, you're good, and there's a bit of accomplishment as its a challenge to figure out especially as beginner or kid. Kind of a puzzle boss within a side scroller. It's not some hours and hours time sink or skill check either.

This being the only time there's something like this is what makes it OK in MM2 imo. But if every Megaman boss was like this, then, holy shit! The game and it's reputation would be completely different!

So moderation is important af here! Makes a sub-kaizo moment fun and satisfying to beat imo

btw this is also why I can't stand kaizo type games, where every JUMP is a "FUCK YOU!" type thing that kills you because you couldnt see something unexpected coming lol. Such a thing is fun for a shared "can't believe this shit" playthrough at the very least. The original Mario 2 on Famicom is full of sub-kaizo shit btw, along with bad control imo at critical moments - incredibly, in a Mario game!


@Shishio-kun Yeah, kaizo games get old pretty quickly for me. But they're fun to watch others suffer through.



Sometimes they even inspire pretty cool music videos.

3 hours ago

Offline
Feb 2016
18534
Reply to OhNoAFanOfTouhou
@Shishio-kun It was definitely getting pretty obnoxious at the peak of the "soulslike" trend. I remember a few games looking really interesting and thinking about buying them, until I saw them start roll dodging all over and getting wafflestomped by giant Deliverance looking dudes.
@OhNoAFanOfTouhou
I never liked those games, but I was content to ignore them. 9 Sols is the game that made me see their prevalence as a huge problem.
その目だれの目?
1 hour ago

Offline
Nov 2025
703
Reply to Lucifrost
@OhNoAFanOfTouhou
I never liked those games, but I was content to ignore them. 9 Sols is the game that made me see their prevalence as a huge problem.
@Lucifrost Admittedly, Elden Ring is a genuinely good game. I finally broke the difficulty barrier on that by just going and looking up an easy build and managing to get the equipment for it. (2H greatsword Strength focus).

"You didn't really beat it with that build" some people would say... But, whatever - it was hard as hell killing the bosses and such to get the gear to play the build. I earned the right to cheese it lol
1 hour ago

Offline
Feb 2016
18534
Reply to OhNoAFanOfTouhou
@Lucifrost Admittedly, Elden Ring is a genuinely good game. I finally broke the difficulty barrier on that by just going and looking up an easy build and managing to get the equipment for it. (2H greatsword Strength focus).

"You didn't really beat it with that build" some people would say... But, whatever - it was hard as hell killing the bosses and such to get the gear to play the build. I earned the right to cheese it lol
@OhNoAFanOfTouhou
My brother who likes the genre tells me that Eldin Ring is the most hardcore out of all that developer's games.
その目だれの目?
1 hour ago

Offline
Jul 2022
253
Reply to Shishio-kun
@OhNoAFanOfTouhou
@yawnaroo

I'm thinking moderation is more important than I might realize or acknowledge. Because like a few Souls style enemies or bosses are cool, or sprinkled in with lots of exploring in between encounters. And also taking too long on bosses for BS reasons kinda sucks too.


Now, there's a bunch of people now complaining about this Megaman 2 boss (It ruins the game! type shit) and others agreeing. Started on Twitter then made it to multiple YT videos for engagement lol.


It's a pain but memorable since almost everyone fails the first time - iirc you need specific weapons available (fully stocked) and used correctly to pass it. But I think people are overreacting since once you know what to do, you're good, and there's a bit of accomplishment as its a challenge to figure out especially as beginner or kid. Kind of a puzzle boss within a side scroller. It's not some hours and hours time sink or skill check either.

This being the only time there's something like this is what makes it OK in MM2 imo. But if every Megaman boss was like this, then, holy shit! The game and it's reputation would be completely different!

So moderation is important af here! Makes a sub-kaizo moment fun and satisfying to beat imo

btw this is also why I can't stand kaizo type games, where every JUMP is a "FUCK YOU!" type thing that kills you because you couldnt see something unexpected coming lol. Such a thing is fun for a shared "can't believe this shit" playthrough at the very least. The original Mario 2 on Famicom is full of sub-kaizo shit btw, along with bad control imo at critical moments - incredibly, in a Mario game!


@Shishio-kun yeah I remember crying at that boss when I was five lol. But it wasn't "impossible", it was POSSIBLE with practise and just knowing the workaround! Nowadays I just blink past it and remember being a silly child who would cry at mega man, haha. And it wasn't like the game was crazy hard, you had the option to pick a difficulty and even so it was balanced. It gets more rewarding the better you get at it with practise.



People seem to hate this mega man boss too. I wonder why...
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